Innovation in the European creative industries: a firm-level empirical approach

Protogerou, Aimilia,
Kontolaimou, Alexandra,
Caloghirou, Yannis
Industry and innovation

This paper explores the innovative performance of firms active in the creative industries (CIs). It identifies potential differentials in various innovation indicators between CI and non-CI young firms and examines drivers of the innovative performance of firms in the creative sectors. Our findings suggest that firms in the CIs outperform those in non-CIs both in terms of product innovation and R&D intensity, but not in terms of process and organisational innovation. Empirical analysis also suggests that the human capital of the founders as well as specific firm characteristics play a significant role in the innovative activity of firms in the CIs.


World Heritage and Tourism in a Changing Climate

Markham, A.,
Osipova, E.,
Lafrenz Samuels, K.,
Caldas, A.
United Nations Environment Programme (UNEP), United Nations Educational, Scientific and Cultural Organization (UNESCO)

Mellom næring og kultur: en studie av norsk spillpolitikk

Jørgensen, Kristine
Norsk medietidsskrift
årg. 20, nr 1, 5-28

As a new cultural industry, digital game development is located between the sectors of culture and trade. While Norwegian game development is defined today as a matter for the Ministry of Culture, the industry is asking for a more holistic policy that includes trade policies. This article discusses Norwegian game policies with point of departure in research interviews with four Norwegian game developers and argues that trade policies are already included in the existing cultural policy.


The Creative Industries in Norway: 2008–2014

Gran, A-B.,
Theie, M.G,
Torp, Ø.
Nordisk Kulturpolitisk Tidsskrift
vol. 19, Nr. 2-2016 s. 273–296

The article presents findings from a new mapping of the creative industries in Norway 2008–2014. It reviews previous mappings of the creative industries and discusses questions related to construction of the creative industries population and its economic measurement. Reported results include value added and employment for the whole sector and for the selected industries music, books, education and teaching, as well as the differences between the creative industries and the mainland economy in Norway. Main findings include positive development of value added and employment for the whole sector throughout the period 2008–2014, but not as strong growth in value added as in the mainland economy. Additionally, the authors perceive and discuss such mapping’s consequences, and impact on, the cultural policydiscourse


Private bidrag til frivillig sektor

Sivesind, K.H.

Hvilke tradisjoner har man for pengegaver i Norge? Har det filantropiske landskapet i Norge endret seg de siste 15 årene? Hvor kommer de private bidragene fra – og hvor viktig er de som inntektskilde for frivillig sektor?


Fra gründer til kulturbedrift

Elton, L.,
Nærings- og Handelsdepartementet,
Kommunal- og Regionaldepartementet
Kulturdepartementet, Nærings- og Handelsdepartementet, Kommunal- og Regionaldepartementet, Oslo

Kulturutredningen 2014

Berdahl, G.,
Campos, C. L.,
Eikemo, M.,
Enger, A.,
Eriksen, A.,
Espelund, K.,
Hansen, L.,
Hungnes, T.,
Mælen, K. M.,
Nøst, A.,
Nåvik, E.,
Paulsen, S.,
Eia-Revheim, M.,
Røynesdal, I.
Departementets Servicesenter og Informasjonsforvaltning, Oslo

Kulturutredningen 2014 ble oppnevnt ved kongelig resolusjon den 18. mars 2011. Utvalget er i mandatet bedt om å gjennomgå og vurdere kulturpolitikken etter 2005. Utvalget legger med dette fram sin rapport.


Disruption for Good

Arrillaga-andreessen, B. L.
Stanford Social Innovation Review

It is hard to underestimate the extent to which technology could improve philanthropy. Managing donations electronically and transparently is just the start. By increasing access and lowering barriers to entry and innovation, technology is enabling the democratization of philanthropy.

To understand the ways in which technology can change philanthropy and the barriers to that happening, the author has created a framework that looks at technology’s impact in four broad areas, what she calls “gateways”: greater access to information, greater access to net-works, lower barriers to entry, and lower barriers to innovation. Crowdsourcing is playing a main role in this process.


Kickstarter’s Top 50 Projects: When They Shipped

Cowley, S.,
Goldman, D.,
Pepitone, J.,
Segall, L.

This is an interesting database of project behaviour. CNNMoney examined the 50 top funded Kickstarter projects with estimated delivery dates of November 2012 and earlier to see which shipped on time and why the laggards were late. Only 15% of them were delivered in time.


Guía completa de plataformas de crowdfunding en España

Muñoz, H.

This is a blog post where a list can be found with the 109 Spanish crowdfunding platforms active in 2012, sorted by model. Although it is obsolete, it can be useful as base for future lists.

Antall publikasjoner i denne databasen: 259

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